Age | Commit message (Expand) | Author |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-16 | Use sky properly for ambient and reflections | clayjohn |
2020-04-16 | Merge pull request #37869 from madmiraal/fix-36533 | Rémi Verschelde |
2020-04-15 | Fix texture check in decal setup | clayjohn |
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-14 | Assign zero to range when ConvexPolygonShape2D is empty. | Marcel Admiraal |
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde |
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp |
2020-04-13 | Fixes leak with CopyToFbShaderRD | qarmin |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Merge pull request #37819 from reduz/implement-fxaa | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-12 | Merge pull request #37822 from nekomatata/rigid-body-force-pos | Rémi Verschelde |
2020-04-12 | Fix add_force in Godot Physics RigidBody | PouleyKetchoupp |
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-11 | Merge pull request #37794 from clayjohn/VULKAN-SSS-sky | Rémi Verschelde |
2020-04-11 | Fix shader constant sorting | Yuri Roubinsky |
2020-04-11 | Fix SSS affecting Sky | clayjohn |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky |
2020-04-10 | Merge pull request #37383 from WARIO-MDMA/godotphysics-rename | Rémi Verschelde |
2020-04-10 | Merge pull request #37662 from qarmin/rasterizer_server_last | Rémi Verschelde |
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-09 | Merge pull request #36919 from nekomatata/android-vulkan-rendering | Rémi Verschelde |
2020-04-09 | Rename "GodotPhysics" to "GodotPhysics{2D,3D}" | WARIO-MDMA |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-08 | Display Server support | PouleyKetchoupp |
2020-04-07 | Tweak rendering quality property hint strings for consistency | Hugo Locurcio |
2020-04-07 | Free items before finishing rendering server | qarmin |
2020-04-04 | Fixed leak with SpecularMergeShaderRD | qarmin |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-03 | Merge pull request #37438 from clayjohn/VULKAN-sky-invert | Rémi Verschelde |
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut |
2020-04-01 | Fix Clang warnings on Windows | Rémi Verschelde |
2020-04-01 | Merge pull request #37481 from ThakeeNathees/bind-method-typo | Rémi Verschelde |
2020-04-01 | some typo in method binds fixed | Thakee Nathees |
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde |
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde |