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Godot with FMOD integration
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Commit message (
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-20
Fix double _get_tracking_status declaration
Bastiaan Olij
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-28
Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-21
Change to using doubles in XR classes
Bastiaan Olij
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-07
Merge pull request #52205 from BastiaanOlij/blit_source_rect
Bastiaan Olij
2021-09-05
Add missing parameter names to _commit_views GDVIRTUAL_BIND
Bastiaan Olij
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-07-25
Fix various typos with codespell
luz paz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-10
Rename TrackerHand enums
Marcel Admiraal
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij