Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-03-29 | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-10 | Rename TrackerHand enums | Marcel Admiraal | |
Renames: TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT | |||
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |