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godot-fmod
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Godot with FMOD integration
RayHammer
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xr_interface_extension.cpp
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Author
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Split dependency logic
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-20
Fix double _get_tracking_status declaration
Bastiaan Olij
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-28
Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-21
Change to using doubles in XR classes
Bastiaan Olij
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-07
Merge pull request #52205 from BastiaanOlij/blit_source_rect
Bastiaan Olij
2021-09-05
Add missing parameter names to _commit_views GDVIRTUAL_BIND
Bastiaan Olij
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij