Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij | |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | |
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. | |||
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |