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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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xr
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xr_interface.cpp
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Author
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-10
expose XRInterface::get_transform_for_view and XRInterface::get_projection_fo...
avemort
2022-10-14
Make some Image methods static
kobewi
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-09-27
Add Passthrough extension wrapper
Gabor Koncz
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij