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path: root/servers/visual_server.h
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2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky
Closes #9186
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
add shadow_filter variant PCF7
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky
#9935, closes #10135
2017-09-01add shadow_filter variant PCF7letheed
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky
something else..
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
Refactor 'treshold' to 'threshold'
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky
Added multipass support for materials.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-07Fog is complete!Juan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-02Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray