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path: root/servers/visual_server.h
AgeCommit message (Expand)Author
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky