summaryrefslogtreecommitdiff
path: root/servers/visual_server.h
AgeCommit message (Expand)Author
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
2019-04-23Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-07-30add 3D texturesThomas Herzog
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-03Ensure, if a texture meant for a normal map is imported and size limit exists...Juan Linietsky
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky