index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual_server.h
Age
Commit message (
Expand
)
Author
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
RĂ©mi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-25
added support for mirrored repeat texture wrapping
romulox_x
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-18
fix skeleton AABB computation, addeded shadeless view mode
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
[next]