Age | Commit message (Expand) | Author |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | RĂ©mi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |