Age | Commit message (Collapse) | Author |
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# Conflicts:
# servers/visual/visual_server_scene.h
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Fixes #12973.
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others too
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Closes #9186
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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add shadow_filter variant PCF7
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#9935, closes #10135
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
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something else..
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-Restored an alpha scissor property in Material
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
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Refactor 'treshold' to 'threshold'
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Added multipass support for materials.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
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Add double-sided flag to SpriteBase3D [master]
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scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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support in Sprite so far.
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
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sensible.
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-Ability to smooth out 2D shadow filters
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-Restored resource previews!
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eventually, but hope not.
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