Age | Commit message (Expand) | Author |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-20 | Added all missing VisualServer bindings | Marc Gilleron |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-20 | Bind some VisualServer functions | Leon Krause |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |