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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server.h
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Author
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-13
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-25
added support for mirrored repeat texture wrapping
romulox_x
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
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