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Godot with FMOD integration
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visual_server.h
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Author
2018-11-19
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-08-27
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
Rename flag to better name
Juan Linietsky
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-03
Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-20
Added all missing VisualServer bindings
Marc Gilleron
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Bind TextEdit.deselect and update documentation
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
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