Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-19 | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | |
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | |||
2018-02-14 | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | |
Added all missing VisualServer bindings | |||
2018-01-25 | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | |
2018-01-20 | Added all missing VisualServer bindings | Marc Gilleron | |
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | |||
2018-01-18 | improves portability with some compilers | Ariel Manzur | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | |
renames "z" Node2D property to "z_index" | |||
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-11-27 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-26 | Merge pull request #13228 from rminderhoud/weights | Rémi Verschelde | |
Fix read bug in compressed bone weights | |||
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | |
2017-11-23 | Fix read bug in compressed bone weights | Ralph Minderhoud | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-20 | Bind some VisualServer functions | Leon Krause | |
2017-10-14 | Expose 'request_frame_drawn_callback' to script. | Saracen | |
2017-10-11 | Bind VisualServer.sync() method to GDScript | Julian Murgia | |
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94) | |||
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | |
2017-08-30 | Renderer/Simulator flags | Gustav Lund | |
Now hopefully with correct code style | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-17 | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde | |
Fixed decompression of normals | |||
2017-06-17 | Fixed decompression of vertex colors | Fabian Mathews | |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-17 | Fixed decompression of normals | Fabian Mathews | |
2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |