Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | |
Fix typo 'begining' to 'beginning' [ci skip] | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov | |
Using @akien-mga's patch | |||
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | |
Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | |||
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | |
Use memset to zero z_list | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam | |
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms. | |||
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | |
Fix shader function calls being assignable | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge | |
2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | |
Fixes #10399. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | |
Part of #8830. | |||
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | |
-Fixed skeleton crash, probably fixes other issues | |||
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | |
AR/VR base classes and position tracker support | |||
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | |
Clang-formatting *.cpp and *.h (some files excluded) | |||
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky | |
-Fix for positional sound corruption to avoid making people deaf. | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | |
Refactor 'treshold' to 'threshold' | |||
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky | |
Ability to also disable specular | |||
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. ↵ | Juan Linietsky | |
Added multipass support for materials. |