Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-09 | Fix #14429 GIProbe does not work with SpotLights | Przemyslaw Czarnota | |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | |
Added interpolation qualifiers to shaderlang | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | Fixes to some thread safety situations to avoid GIProbe from freezing on ↵ | Juan Linietsky | |
save. Fixes #13338 | |||
2017-12-06 | Attempt to see if this can solve the problem with #13338 | Juan Linietsky | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze | |
2017-11-27 | Merge pull request #13294 from RaXaR/master | Rémi Verschelde | |
Added overloads of vector parameters for shader Trig functions. | |||
2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR | |
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :) | |||
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde | |
Fixed issue with 3D selections | |||
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | |
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez | |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | |
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it ↵ | Ferenc Arn | |
is in GLSL. Fixes #13214. | |||
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | |
Restore rendering on a separate thread | |||
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron | |
# Conflicts: # servers/visual/visual_server_scene.h | |||
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky | |
Fix viewport margins drawn after swapping buffers | |||
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez | |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez | |
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046. | |||
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa | |
- Fix https://github.com/godotengine/godot/issues/10535 | |||
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-24 | Discarding now works in shaders | Daniel Doran | |
"discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly. | |||
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
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