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AgeCommit message (Expand)Author
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-02-17Fix update of canvas AABB with update_when_visibleJFonS
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-25Use placement new in visual_server_scene.cpp (#24417).marxin
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-19Added UV and UV2 to shader function light() built-inDiogoASTeixeira
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
2018-11-21Fix YSort crash when removing a childBojidar Marinov
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-02added CAMERA_MATRIX to fragment shaderclayjohn
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-10-30Y-Sort children together in nested YSortsBojidar Marinov
2018-10-25fixed uninitialized variables and false positives found by CppCheckSimon Wenner
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-11Merge pull request #22800 from QbieShay/depth_writeRémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-06Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay