Age | Commit message (Expand) | Author |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-02-17 | Fix update of canvas AABB with update_when_visible | JFonS |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Always treat exponent as float | Bastiaan Olij |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-19 | Added UV and UV2 to shader function light() built-in | DiogoASTeixeira |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov |
2018-12-04 | make LIGHT_UV constant | clayjohn |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Merge pull request #23878 from bojidar-bg/23775-ysort-crash | Rémi Verschelde |
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky |
2018-11-08 | Effectively ensure that surface materials are the right size when setting the... | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-02 | added CAMERA_MATRIX to fragment shader | clayjohn |
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez |
2018-10-30 | Y-Sort children together in nested YSorts | Bojidar Marinov |
2018-10-25 | fixed uninitialized variables and false positives found by CppCheck | Simon Wenner |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-11 | Merge pull request #22800 from QbieShay/depth_write | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-06 | Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. | QbieShay |