Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-27 | Merge pull request #26287 from JFonS/fix_25992 | Rémi Verschelde | |
Use item_shadow_mask for LightOccluder2D culling | |||
2019-02-26 | Ensure implicit conversions for scalar constants work in shaders, closes #26239 | Juan Linietsky | |
2019-02-25 | Use item_shadow_mask for LightOccluder2D culling | JFonS | |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | |
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | |||
2019-02-23 | Fix invalid change from CLAMP to MAX in #26099 | Rémi Verschelde | |
CLAMP limits the value between the two bounds, so for unsigned ints it should be replaced by MIN(val, max), not MAX. The issue in voxel_light_baker.cpp was fixed in 4f697f7. Fixes #26170. | |||
2019-02-21 | Fix all -Wtype-limits warnings. | marxin | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-17 | Fix update of canvas AABB with update_when_visible | JFonS | |
Ensure the AABB of canvas items is always updated when `update_when_visible` is enabled. | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde | |
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h` | |||
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | |
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | |||
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky | |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov | |
Fixes #24755 | |||
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Always treat exponent as float | Bastiaan Olij | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde | |
Added CAMERA_MATRIX to fragment shader | |||
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde | |
Make LIGHT_UV constant in canvas_item light shader | |||
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov | |
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7 | |||
2018-12-04 | make LIGHT_UV constant | clayjohn | |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki | |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵ | Juan Linietsky | |
specified. Fixes #20435 | |||
2018-11-21 | Merge pull request #23878 from bojidar-bg/23775-ysort-crash | Rémi Verschelde | |
Fix YSort crash when removing a child | |||
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov | |
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775 | |||
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-16 | Use hint_color when getting shader default params | JFonS | |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky | |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde | |
Y-Sort children together in nested YSorts | |||
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ↵ | Juan Linietsky | |
#15133 | |||
2018-11-08 | Effectively ensure that surface materials are the right size when setting ↵ | Juan Linietsky | |
them, fixes #23596 | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-02 | added CAMERA_MATRIX to fragment shader | clayjohn | |
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez | |
Fixes #22687. | |||
2018-10-30 | Y-Sort children together in nested YSorts | Bojidar Marinov | |
Closes #3281 | |||
2018-10-25 | fixed uninitialized variables and false positives found by CppCheck | Simon Wenner | |