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2019-03-05Fix #25641 by not shifting a negative value.marxin
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-03-01Clean up blend shape support in GLES2 and GLES3.Juan Linietsky
2019-02-27Merge pull request #26287 from JFonS/fix_25992Rémi Verschelde
Use item_shadow_mask for LightOccluder2D culling
2019-02-26Ensure implicit conversions for scalar constants work in shaders, closes #26239Juan Linietsky
2019-02-25Use item_shadow_mask for LightOccluder2D cullingJFonS
2019-02-23-Treat scalar conversions when calling functions as error, closes #24261Juan Linietsky
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error.
2019-02-23Fix invalid change from CLAMP to MAX in #26099Rémi Verschelde
CLAMP limits the value between the two bounds, so for unsigned ints it should be replaced by MIN(val, max), not MAX. The issue in voxel_light_baker.cpp was fixed in 4f697f7. Fixes #26170.
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-17Fix update of canvas AABB with update_when_visibleJFonS
Ensure the AABB of canvas items is always updated when `update_when_visible` is enabled.
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
Fix class memaccess
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-25Use placement new in visual_server_scene.cpp (#24417).marxin
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
Fixes #24755
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
Override GL_position
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
Make VIEW vector available in fragment shader
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
Make LIGHT_UV constant in canvas_item light shader
2018-12-04Fix error when adding children to YSortBojidar Marinov
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵Juan Linietsky
specified. Fixes #20435
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
Fix YSort crash when removing a child
2018-11-21Fix YSort crash when removing a childBojidar Marinov
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
Y-Sort children together in nested YSorts
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ↵Juan Linietsky
#15133