Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky | |
Fix viewport margins drawn after swapping buffers | |||
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez | |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez | |
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046. | |||
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa | |
- Fix https://github.com/godotengine/godot/issues/10535 | |||
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-24 | Discarding now works in shaders | Daniel Doran | |
"discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly. | |||
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | |
Fix typo 'begining' to 'beginning' [ci skip] | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov | |
Using @akien-mga's patch | |||
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | |
Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | |||
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | |
Use memset to zero z_list | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam | |
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms. | |||
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | |
Fix shader function calls being assignable | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge | |