Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the ↵ | Nuno Donato | |
inspector (prevents crash) | |||
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | |
Added additional token checks for the shader if..else.. statement. | |||
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | |
ensures that it finds the correct function to validate. | |||
2015-11-22 | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | |
issue #2791. | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | |
float to bool variable type, fixes: #2478 | |||
2015-11-18 | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | |
remove child variable that is duplicated from parent class | |||
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-18 | remove child variable that is duplicated from parent class | firefly2442 | |
2015-10-18 | float to bool variable type, fixes: #2478 | firefly2442 | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
-Added OS.get_splash_tick_msec() to query when splash appeared | |||
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D |