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path: root/servers/visual/visual_server_wrap_mt.h
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2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky