Age | Commit message (Expand) | Author |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | Fix broken Info.plist after copyright update | Razah |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |