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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server_wrap_mt.h
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Commit message (
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Author
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-07
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
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