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path: root/servers/visual/visual_server_wrap_mt.cpp
AgeCommit message (Expand)Author
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Fix broken Info.plist after copyright updateRazah
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky