index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual
/
visual_server_wrap_mt.cpp
Age
Commit message (
Expand
)
Author
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-13
Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky