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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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visual
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visual_server_wrap_mt.cpp
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Author
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky