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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server_viewport.h
Age
Commit message (
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Author
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-03-05
Fix #25641 by not shifting a negative value.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-21
Fixed viewport transparent bg when clear mode is enabled.
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-06-17
Fix transparent background rendering, closes #8703
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky