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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual
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visual_server_scene.h
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Author
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-06-11
Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-04
Fix GIProbe light visibility
Hiroshi Ogawa
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-21
Godot works on Windows again..
reduz
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