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path: root/servers/visual/visual_server_scene.h
AgeCommit message (Expand)Author
2018-06-11Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-11-25Tweak the default camera node settingsHugo Locurcio
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-21Godot works on Windows again..reduz
2016-12-20work in progress global illuminationJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky