Age | Commit message (Expand) | Author |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-02 | Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-... | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-06-11 | Moved culling, updated lights and shadows into a prepare function so it is on... | Bastiaan Olij |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | Fixes to some thread safety situations to avoid GIProbe from freezing on save... | Juan Linietsky |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |