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path: root/servers/visual/visual_server_scene.h
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-02Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-06-11Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-11-25Tweak the default camera node settingsHugo Locurcio
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky