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path: root/servers/visual/visual_server_scene.cpp
AgeCommit message (Expand)Author
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-03Hacked around duplication bug. I think duplicate needs to be even smarter, ma...Juan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-23Fix typo in y shiftBastiaan Olij
2018-06-11Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-04Implement VisualServerScene::instance_set_extra_visibility_margin() method to...Markus Ewald
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde