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path: root/servers/visual/visual_server_raster.h
AgeCommit message (Expand)Author
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn fi...Rémi Verschelde
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky
2016-12-04small improvement to y_sort: make clear which item has to be drawn first when...Patrick Reh
2016-12-04Support for SSAOJuan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky