Age | Commit message (Expand) | Author |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky |
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-10-09 | Misc Bits | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-17 | More Bug Fixes | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |
2014-07-07 | Polygon2D | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-06-17 | FineTune HDR and Other Stuff | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky |
2014-04-19 | heck | Juan Linietsky |