Age | Commit message (Expand) | Author |
2016-05-23 | -Improve resource previews | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | RĂ©mi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky |
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky |
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |