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path: root/servers/visual/visual_server_raster.cpp
AgeCommit message (Expand)Author
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
2015-10-05nested clipping of canvas items now worksZher Huei Lee
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-09-03merged some stuff for okamJuan Linietsky
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-05-06optional formal changesehriche
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-25-Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-09Misc BitsJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-17More Bug FixesJuan Linietsky
2014-08-14Little BitsJuan Linietsky