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path: root/servers/visual/visual_server_raster.cpp
AgeCommit message (Expand)Author
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-05-28Fix some unincialised variablesqarmin
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-27Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-10-30Fix viewport margins drawn after swapping buffersPedro J. Estébanez
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-16Working on compile issues for iOSBastiaanOlij