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path: root/servers/visual/visual_server_raster.cpp
AgeCommit message (Expand)Author
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
2015-10-05nested clipping of canvas items now worksZher Huei Lee
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-09-03merged some stuff for okamJuan Linietsky
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-05-06optional formal changesehriche
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-25-Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky