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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server_raster.cpp
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Author
2015-05-06
optional formal changes
ehriche
2015-04-30
-fixed broken lighting in release version of godot for isometric light demo, ...
Juan Linietsky
2015-04-25
-Resolved light clipping issue due to wrong global rect cache, fixes #1722
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-31
read depth fixes
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-09
Misc Bits
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-17
More Bug Fixes
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky