Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-13 | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-10 | Merge pull request #6250 from Ovnuniarchos/CursorHotspot | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-23 | Mouse hotspot is not honored. | Ovnuniarchos |
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-23 | -Improve resource previews | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde |