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path: root/servers/visual/visual_server_raster.cpp
AgeCommit message (Expand)Author
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-20work in progress global illuminationJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky