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path: root/servers/visual/visual_server_canvas.h
AgeCommit message (Expand)Author
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-07-04Ensure that nested YSort preserves intermediate modulate valuesBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-22Don't try to statically allocate 2x 8193 pointersHein-Pieter van Braam-Stewart
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-30Y-Sort children together in nested YSortsBojidar Marinov
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor
2016-10-03Begining of GLES3 renderer:Juan Linietsky