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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server_canvas.cpp
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Author
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-07-29
Remove pointless check for no texture, fixes #7298
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-03-19
Fix crash in `canvas_item_add_polyline` when passing more points than colors
robfram
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-08-28
Disable antialiasing for CanvasItem triangle arrays
Rémi Verschelde
2017-08-28
Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Use memset to zero z_list
Hein-Pieter van Braam
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-19
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-22
Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-05
Fix build error
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky