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path: root/servers/visual/visual_server_canvas.cpp
AgeCommit message (Expand)Author
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-05Fix build errorPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky