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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server_canvas.cpp
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Author
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Changed allocation strategy of CanvasItem draw commands.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-07
Fix bug where Control at origin with 0 size not rendered
nathanwfranke
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-27
Fix crash when disabling a YSort node
Bojidar Marinov
2019-10-05
Correctly flip texture src region
David Sichma
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-07-04
Ensure that nested YSort preserves intermediate modulate values
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-22
Don't try to statically allocate 2x 8193 pointers
Hein-Pieter van Braam-Stewart
2019-04-19
Merge pull request #28200 from bojidar-bg/28115-ysort-breaks-shader
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
Fix nested YSort breaking use_parent_material
Bojidar Marinov
2019-04-09
Do not YSort canvas items that are not visible
Bojidar Marinov
2019-04-06
Merge pull request #25624 from nekomatata/texture-rect-flip
Rémi Verschelde
2019-04-05
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-03
Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-03-03
Fix style issues from recent commits
Rémi Verschelde
2019-03-02
Clean up and fix some situations where triangulation may fail, closes #26366
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-09
Fix a nested ysort invalid memory read again
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
Fix error when adding children to YSort
Bojidar Marinov
2018-11-21
Fix YSort crash when removing a child
Bojidar Marinov
2018-11-12
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-30
Y-Sort children together in nested YSorts
Bojidar Marinov
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-07-29
Remove pointless check for no texture, fixes #7298
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-03-19
Fix crash in `canvas_item_add_polyline` when passing more points than colors
robfram
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
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