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path: root/servers/visual/visual_server_canvas.cpp
AgeCommit message (Expand)Author
2019-04-06Merge pull request #25624 from nekomatata/texture-rect-flipRémi Verschelde
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-03Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
2018-11-21Fix YSort crash when removing a childBojidar Marinov
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-30Y-Sort children together in nested YSortsBojidar Marinov
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-07-29Remove pointless check for no texture, fixes #7298Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-05Fix build errorPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde