Age | Commit message (Expand) | Author |
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov |
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov |
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-30 | Y-Sort children together in nested YSorts | Bojidar Marinov |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky |
2018-07-29 | Remove pointless check for no texture, fixes #7298 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde |
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-05 | Fix build error | Poommetee Ketson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |